After a bunch of trial and error, I started working out how I'm going to handle her hair. I also added a rough of her head. More details have been added to her boots. I decided to put the gear/spur details on the outside ankle instead of the inside. This just looks more practical and won't get in the way as much when animating. I spent a lot of time rounding out the figure and getting rid of pesky triangles and outstanding vertices. Hopefully I will get some genius ideas on how to handle the hair by my next update. I'm going to try and get all of the symmetrical things done so I can begin adding the asymmetrical details.

Worked on the goggles some:
No comments:
Post a Comment