I started working on the sculpt of the head. I want to work on it a lot more but this is what I have so far. I really like the nose. I need to shape the jawbone and cheekbones more. I also want to add more geometry to the bead to make it bushier. I also added a basic skin shader to the face. I still need to add a lot more layers to the shader but it's a start.

The full scene without the obnoxious green glow:

A basic cloth texture added to the cloak. I really like how it fades into darkness. My ultimate goal with this render is to make him look like he's emerging from the darkness behind him.

And a pass with the green lighting, in order to see the effect it has on the cloth and skin. I want to rework the effect entirely. It's acting as a placeholder right now.
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