Thursday, June 18, 2009

More renders

I added a cloak and took out the bump map. Did a little bit of light tweaking (not much).

And the ortho wires:

Another quick render update

Roughly textured the head. Messed with the glow effect in Photoshop.

First pass at rendering Mr. Gone

This is a verrrrrry rough draft of my render. However, I've had a few break throughs since my last update. After several hours of trial and error, and reworking several things over and over, I finally figured out the work flow for Mudbox to Maya. Having this experience under my belt will really improve my modeling and rendering capabilities. I am very pleased with the power of mudbox, I just need a little bit more practice before I can get my renders looking great. I've never been to keen on the render process. I've always ben more interested in the base structures and animation process. With this image, I textured the cloak with my mudbox displacement map. I haven't addressed the face or hands yet. This was just a bast layout of what I want my image to look like. The green orb is just there for placement and I plan on working out a more sophisticated glow effect for it.

Tuesday, June 16, 2009

Staying busy...

I've been busy playing with Mudbox. Granted this model isn't amazing, but I really like how it's looking so far. I probably will have a grand time trying to get it back into Maya tomorrow. However, I've really enjoyed fleshing out the details in Mudbox. I can't wait to see this model with textures and fully rendered.

Learning Mudbox:

Well it was far past time for me to start expanding my skill sets. So, I decided to learn Autodesk: Mudbox. I would have to say I really like this application. I haven't fully figured out the work flow. I have mastered Importing Maya meshes into Mudbox. I can also easily bring the object meshes back into Maya. However, I'm still having trouble bringing the displacement map back into Maya. Once I figure this work flow out, I can see how this tool is very very very useful. There's a lot of power behind it. For humor's sake, here's my first go at my Mr. Gone character in Mudbox.

Given, it isn't remarkable, but it's my first pass at it. I can defintly see the potential. I really appreciate the control you have in the app and how smooth it feels. I have lots to lear but it's been a lot of fun figuring it out! I can't wait to get my Wacom tablet hooked up to this app and get some real work done.

I also spent a little time unwrapping the UVs on Mr. Gone's head model. It's not completely finished, but I knocked out a decent amount. I hate UVing with a passion, so I'm going to take my time to full unwrap the model.
I've been fairly busy learning new stuff today, modeling, Uving, and sculpting in Mudbox. I think I'll take some time off... Maybe just a little time off.

Progress on Mr. Gone model..

I worked out the torso and began working on the arms today. So far I'm fairly pleased with my progress. It's nice to not have to focus so much on anatomy. There's still a lot for me to do with this though.. I want to start working in mudbox and this will be a great beginning tool for learning.

Sunday, June 14, 2009

New WIP: Mr Gone

I decided to take a break from my current character model.


One of my all time favorite comic book villains is Mr. Gone from Sam Kieth's series the Maxx. I really like his mysterious and downright creepy nature. Here is the very beginning.