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Thursday, July 2, 2009
AKu!!
I've been busy, so I haven't had much time to work on much. I did this as a speed modeling practice. I still want to do more with him, but this is all I have for now.
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Saturday, June 27, 2009
Tuesday, June 23, 2009
Torso color map reworked
Beginning pass at color/displacement maps
This is just a test render of the color map with the displacement map. I started sculpting the wrinkles in Mudbox. They need a lot of work and I'm still new to digital sculpting. I like the power of Mudbox, but I haven't fully figured out how to achieve certain aspects in it.
I plan on changing the colors around. This is primarily a test render.
The Low Poly and Smoothed versions of the wire frame.
I plan on changing the colors around. This is primarily a test render.
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Monday, June 22, 2009
Female Steampunk character UVs.
Saturday, June 20, 2009
New face sculpt, skin shader, and cloth shader renders.
I started working on the sculpt of the head. I want to work on it a lot more but this is what I have so far. I really like the nose. I need to shape the jawbone and cheekbones more. I also want to add more geometry to the bead to make it bushier. I also added a basic skin shader to the face. I still need to add a lot more layers to the shader but it's a start.
The full scene without the obnoxious green glow:
A basic cloth texture added to the cloak. I really like how it fades into darkness. My ultimate goal with this render is to make him look like he's emerging from the darkness behind him.
And a pass with the green lighting, in order to see the effect it has on the cloth and skin. I want to rework the effect entirely. It's acting as a placeholder right now.
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